Friday, 17 November 2017

Final Critique Feedback: Design for Screen

Presented: 3 Video clips, Logotype gif and video and stage design



What they liked:

  • Really unique idea
  • Lots of justification through research
  • 'Love the visuals created & the way the visuals work with the music 
  • Super cool videos
  • Love the concept
  • Colours are amazing, they really work with the music
  • Dope
  • Responds to music well
  • Love how it's different
  • Trippy x2
  • Nice colours

What to develop:

  • Could record how people interact with it - gathering more primary research and validity for its user purpose 
  • Mock it up on the stage and screens
  • Maybe look at songs with a narrative
  • Explain user experience clearly to respond to brief
  • Make sure its clear user experience
  • How does the shapes and forms represent the music/songs?
  • How does it solve a problem?
  • How does it interact with the viewer?

Response to constructive feedback:

Most people who have viewed it have commented on how the visuals are very befitting of the music, and almost everyone has described it as 'trippy'; so in this way the audience response is very relevant, seeing as psychedelic rock music should adhere to the 'trippy' aesthetic (psychedelia = music, culture, or art based on the experiences produced by psychedelic drugs - that being imagery out of a realistic visual)

Moving forward in order to enhance user experience consider telling the bands story through a visual narrative - how can they get the message of their songs across? By using the platform created, and developing a relationship with the client, the designer can then depict and visualise the musicians story telling goals. 

In this way a perfect environment for the different variations of creativity and 'art' can fuse together to enable an epic immersive experience that considers viewer/ user/ audience with the client/ concept/ intentions. 

Essentially the user experience is amplifying a consumers experience for something they've purchased. It is the same with an app or website, it's responding to a problem — in this case the problem is creating a unique selling point for the client (musician/s), and providing enjoyment for the consumer through a stimulation of senses. When visuals and music flow a mood and tone is set, and how the crowd interacts with the band determines the bands success. This is thus a way that screen based design can be used in a different context to benefit both parties and create an overall improved environment. 

As a viewer at a concert, you are there to look at the stage. What's on the stage? The band performing, the sound they are creating, and the background visuals. An aggressive strobing effect creates a huge impact on the crowd, almost declaring a heavy part of the song – this may cause them to jump up. A more light sound might have slower moving visuals, a small wave for example will make the crowd sway. This exemplifies exactly how the screen based design can impact and influence the crowds experience. 





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