Screen Evaluation
The design for screen brief provided a platform for me as a designer to
expand my skillset and knowledge of appropriate software for industry. Having
no prior knowledge or experience with After Effects and Photoshop animation, I
can now comfortably use these forums to develop and present audio visual
experiences and motion graphics. Although it is important to note that as After
Effects was self taught for this brief, learning shortcuts or how to tidy the
composition workspace would aid my progression with it.
Personalising the brief to something that would motivate me did not only
make this project highly enjoyable, but also allowed the productions to be
something of individual worth. It also meant that a lot of work was churned
out, and a refinement process could select the better more relevant imagery
with a greater sense of justification. I particularly enjoyed developing the
imagery from stills to their final animated form, in some respects bringing my
own depictions to life.
The acknowledgments of animators of more contemporary practices to old
fashioned ones was a real driving force for the progression of the project. The
stylistic approaches of Becky & Joe, as well as Norman McLaren, fuelled the
visual literacy of the concept by their visualisations of music through varying
artistic techniques. Wireframes and storyboarding allowed the project to
develop on an industrial level, considering stage productions and the
constraints for which the designs would be placed in, as well as how they would
be delivered to the user. Additionally, the logotype design was a strong point
of the project, with it directly reflecting the ideology of the band and aiding
their digital/online presence.
The less successful aspects of the final production would be
the lack of coherent story through the background visuals. Certain parts needed
smoother transitions, and were relatively jolting, making the music sound tense
and off balance at parts – particularly at the green flower part in ‘Skiptracing’.
Nonetheless, the response from people who viewed the videos was that the
visuals are very befitting of the music, and almost everyone has described it
as 'trippy'; so in this way the audience response is very relevant, seeing as
psychedelic pop music should adhere to the 'trippy' aesthetic (psychedelia is defined
as music, culture, or art based on the experiences produced by psychedelic
drugs - that being geometric imagery or depictions out of a realistic visual).
The visuals created were done at low-cost and relatively quickly compared with industry. Being more comfortable with the programs would allow me to create more developed imagery using varied medias and techniques off of what was used. Hence, moving forward in order to enhance user experience in this context, I would consider telling the bands story through a visual narrative. How can the designer get the message of their songs across? By using the platform created, and developing a relationship with the client, the designer can then depict and visualise the musicians story telling goals. This is something that was initially intended but strayed from during the progression of the project. In this way a perfect environment for the different variations of creativity and 'art' can fuse together to enable an epic immersive experience that considers the viewer’s experience with the client’s concept/intentions.
The visuals created were done at low-cost and relatively quickly compared with industry. Being more comfortable with the programs would allow me to create more developed imagery using varied medias and techniques off of what was used. Hence, moving forward in order to enhance user experience in this context, I would consider telling the bands story through a visual narrative. How can the designer get the message of their songs across? By using the platform created, and developing a relationship with the client, the designer can then depict and visualise the musicians story telling goals. This is something that was initially intended but strayed from during the progression of the project. In this way a perfect environment for the different variations of creativity and 'art' can fuse together to enable an epic immersive experience that considers the viewer’s experience with the client’s concept/intentions.
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