Concept sent to Hostelworld for YCN submission
Hostelworld
sought to redirect their target audience to students by utilising research
conducted into the employability and potential lucrative possibilities
associated with being a worldly citizen to appeal to this sector. This mutually
beneficial marketing idea provided a strong basis for the design output.
The
tone of voice looked to be colloquial and current, in order to speak to the
student sector by making the company become more approachable. The design
wanted to promote app engagement, however did not want the app to become
central to the audiences’ experience whilst on the trip, as once away, they are
there to experience the new surroundings and meet the world.
As a
result, the design focused the tech engagement to be prior to the trips rather
than building app participation whilst abroad (e.g. by sharing pictures or
engaging in chatrooms through the app). The concept did not want the audience
to become so engaged in the online community that the experiences of travelling
itself is tarnished.
Accordingly,
primary research was conducted through an online survey, which found that 100%
of students who want to travel more would be more tempted to go away if they
received a deal. The design responded to this by creating a series of physical
postcard-styled scratchcards that would be handed out around campus, offering
the chance to win rewards, with the hope of encouraging engagement with the Hostelworld
brand. This idea was developed off the popular ‘Scratch Map’ that is present
in many student rooms. The scratchcard design captures the Hostelworld agenda
of appealing to those who seek adventure over souvenirs, using relevant imagery
to inspire this.
There
is a trend of more dated concepts coming back into fashion amongst youths, such
as the vinyl records, film photography, the old Nokia phones – and postcards are
no exception. The scratchcards will direct students to the app, where once they
have a reason to download it, and an account, the likelihood of them staying
engaged or consider booking a future trip is higher and encourages brand
loyalty.
Thus,
the accompanying rewards section to the app was designed to promote online
sharing, boost engagement, and provide motives to book new trips. The free
promotion gained from sharing the Hostelworld name on social media and with
friends, gets out a strong message with ease, whilst speaking specifically to this
age sector. The app design is in keeping with the Hostelworld branding guidelines
and furthers the use of illustrative characters to maintain an inviting tone of
voice.
The
supporting poster series was designed to direct students towards the physical
output and pick up a scratch card. Students like to play, and students
definitely like deals, freebies and discounts.
As
such, the poster series is playful, random and engaging. The language is not
authoritative and speaks with a conversational and friendly nature. The text is
youthful; touching on internet memes which in turn create discussion around the
content, building momentum around a Hostelworld dialogue on campus. The imagery
is colourful, engaging, somewhat euphoric. For students who are fed up of the Uni
library and canteen, having this sort of voice on campus will definitely encourage
them to travel – especially if it’s been proven to be beneficial to their
studies (which the posters note). The subjects in the images are young and
relatable as they are actual students themselves. Some were even taken on a
phone. This sort of un-staged, not too over the top imagery resonates with
students, and allows them to actually picture themselves there. This is an
alternative approach to the forced 'around the camp fire with an acoustic
guitar' style of most hostel imagery, which over the years has become
stigmatised and stereotyped with the 'gap year' aesthetic, which
definitely puts a sector of students off. Instead, the imagery chosen
still fits into the Hostelworld visual, but is more real and relatable to the
everyday student – many who have never gone away on their own yet. This shows
them they can, normalising it rather than glitz and glamourising it, with
models and Instagram filters.
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